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UC Davis Center for Integrated Computing and STEM Education (C-STEM) --- Research and Outreach
Home > Teachers & Administrators > C-STEM Conference > 2018 > Breakout Sessions

Breakout Sessions

 

Session Title and Descriptions

Participant Focus

Session 1

A. Getting Started with Hands-on C-STEM Coding, Robotics and Curriculum for the Absolute Beginner

New to C-STEM? Learn how C-STEM is bringing programming and robotics into classrooms and afterschool programs in ways that are engaging all students through hands-on activities and opportunities for competition-based learning. Experience first-hand how computing and robotics can be easily integrated into your teaching of STEM subjects. Additionally, learn how to work with C-STEM Studio, Linkbot Labs, and ChIDE while programming and controlling robots.

Attendees must bring their own laptop (Windows XP or Mac OS 10.7.5 or higher laptop) and pre-install software from http://cstem.ucdavis.edu/downloads/.

Linkbots will be provided by the C-STEM Center.

EMHB
B. Making with Arduino

Join this hands-on session to get a deeper understanding of computing with Arduino microcontrollers through C-STEM Studio, Ch Arduino, and ChIDE. Additionally, learn to control Arduino from RoboBlockly directly, combining the hands-on projects of physical computing with the simplicity of block-based programming. Explore the endless exciting possibilities of physical computing and how to incorporate making into your classroom. Arduino boards can be integrated into Math, Computer Science, Engineering, and Robotics courses, including afterschool programs and summer camps.

Attendees must bring their own laptop (Windows XP or Mac OS 10.7.5 or higher laptop) and pre-install software from http://cstem.ucdavis.edu/downloads/.

Arduino Uno Starter Kits will be provided by the C-STEM Center.

EMHBA
C. RoboBlockly Activity Portal and Classroom Management: RoboBlockly for Classroom Teaching 

Join this session to gain experience with RoboBlocky’s new classroom management tools and Activity Portal! The classroom management feature can be used to create classes, assign and grade homework, and track students’ performance. The Activity Portal features nearly 500 engaging coding exercises, and the ability to create your own custom activities. Attendees will have the opportunity to access and explore both the classroom management tools and the Activity Portal, as well as edit and generate lessons. This resource is built by teachers for teachers! Join the C-STEM community development effort!

Attendees must bring their own laptop (Windows XP or Mac OS X) and pre-install Google Chrome browser and software from http://cstem.ucdavis.edu/downloads/.

EMHB
A1. High School Math with Computing and Robotics: Open the Gate for STEM Careers

Student success in Algebra is recognized as a gatekeeper to future STEM Careers. Unfortunately, far too many students are not passing Algebra. In this session, C-STEM teachers discuss their implementation of C-STEM’s Algebra 1, Geometry, Algebra 2, and Integrated Math 1, 2, and 3 curricula focused on closing the math achievement gap. Teachers show how the C-STEM A-G Approved courses, with C Math credit, helped guide their students through challenging mathematics topics while simultaneously teaching students programming and computational thinking. Learn how teachers use the curriculum and other Common Core-aligned resources to support struggling or failing students.

AH
B1. Diversity and Inclusion: RoboPlay Challenge Competition, Girls In Robotic Leadership (GIRL) and GIRL+ Camps, and Summer Programs

Learn how to promote diversity and inclusion through C-STEM’s level playing field competitions and summer camps. The RoboPlay Challenge Competition is a theme-based level playing field robotics competition for K-14 students. Designed to simulate a real-world problem, such as space exploration, search and rescue operation, and manufacturing and automation, students must quickly develop and deploy a robotic solution using only existing resources with the constraint of time. Additionally, schools and districts can take advantage of the C-STEM computing resources and robotics infrastructure to use in their summer programs. The C-STEM GIRL camps are focused on motivating middle school girls through peer mentoring to teach computing and STEM concepts through a fun and exciting robotics-based curriculum that culminates with the creation of a C-STEM Day RoboPlay Video. GIRL+ camps are for high school students. Learn how C-STEM curriculum is successfully integrated into the GIRL/GIRL+ camps and district extended-year or summer school programs. GIRL/GIRL+ camps are funded by various sponsors and free for camp participants.

EMHA

Session 2

A. RoboBlockly: Hands-on Experience for the Absolute Beginners to Engage Students in Computing, Robotics and Math 

New to C-STEM? Learn about C-STEM’s RoboBlockly, a web-based robot integrated development environment (IDE) for programming virtual and hardware Linkbot and Lego Mindstorms NXT/EV3 robots. Based on Google’s version, RoboBlockly is designed to help absolute beginners, including pre-readers, quickly and successfully learn to code using math and robotics. All math activities in RoboBlockly are aligned with Common Core State Standards for Mathematics. RoboBlockly prepares students to program in C/C++, the most widely used conventional text-based language in industry and college and can run in any modern browser without installing software, independent of computer operating systems and devices. Attendees will gain experience with block-based programming, Ch code, and robot control.
Attendees must bring their own laptop (Windows XP or Mac OS X) and pre-install Google Chrome browser and software from http://cstem.ucdavis.edu/downloads/.

EMHB
B. Making with Arduino Part 2: Controlling Linkbots

Expand your robotics and computing experience by interfacing Linkbots with Arduino boards. Use the new Linkbot Arduino Pack to build interesting configurations and attach sensors, breadboards, and microcontrollers to Linkbots. This combination opens a world of possibilities for robot control, sensory based computing, and creativity. Linkbots and Arduino boards can be integrated into Math, Computer Science, Engineering, and Robotics courses, including afterschool programs and summer camps.

Attendees must bring their own laptop (Windows XP or Mac OS 10.7.5 or higher laptop) and pre-install software from http://cstem.ucdavis.edu/downloads/.

Linkbot Arduino Pack will be provided by the C-STEM Center.
       

EMHBA
C. Making Videos for RoboPlay Video Competition: Integrate Writing and Language Arts into STEM Education

Incorporating digital media and language arts into STEM activities is appealing to many students who may initially be reluctant to participate in STEM due to prior misconceptions about the field. By showcasing their C-STEM RoboPlay Videos, experienced teachers take you through the key steps of creating a robot video, illustrating the connection between English language arts, digital media and traditional STEM subjects. They will share best practices, successes and challenges in creating these videos from plot conception, story and character development, choreography, soundtrack, robotic programming, 3D design and video production to editing.
Attendees must bring their own laptop (Windows XP or Mac OS 10.7.5) and pre-install software from http://cstem.ucdavis.edu/downloads/, Movie Maker and WeVideo at http://c-stem.ucdavis.edu/roboplay/video/resources/

 

 EMHB
A1Middle School Math: Enhancing CCSS through C-STEM

Hear how a panel of Middle School Math teachers have incorporated CCSS aligned C-STEM curriculum in their Math 7 and Math 8 classes to develop and expand student application of mathematics content and practices. Participants engage in specific lessons where students analyze real life situations, identify given information, formulate mathematical steps to find a solution, and analyze the results for accuracy, all within the context of computer programming. Teachers will also share how their students are motivated to collaborate on critical thinking activities based on algebraic topics while developing their ability to effectively communicate.

AM
B1. The Science Connection: C-STEM and NGSS

The Next Generation Science Standards (NGSS) changed the way science, technology and engineering intersect by providing a wealth of opportunities to engage students in science through computing and engineering. Science teachers will discuss the science standards and focus on topics where they included C-STEM. Additionally, watch them demonstrate an NGSS-aligned physical science lesson that includes incorporating physical computing for data collection and analysis using Linkbot and Arduino.
Attendees must bring their own laptop (Windows XP or Mac OS 10.7.5) and pre-install software from http://cstem.ucdavis.edu/downloads/

EMHBA

Session 3

A. Raspberry Pi for Physical Computing

Join this session to learn more about the Raspberry Pi, an ultra-low-cost tiny computer designed specifically for educational purposes, and experience how the C-STEM Center’s free CSTEMbian operating system makes it more accessible for teachers and students to create exciting projects from controlling virtual and hardware robots to making interactive electronic devices. C-STEMbian economically and conveniently runs C-STEM Studio in Pi from Windows, Mac, and Chromebooks. Learn more about the new C-STEM A-G approved course of Physical Computing with Pi and Arduino while learning how to use general-purpose input-output (GPIO) pins and the wiringPi library. Raspberry Pi can also be readily used to control Linkbots.

Attendees must bring their own laptop (Windows XP or Mac OS 10.7.5) and pre-install software from http://cstem.ucdavis.edu/downloads/ and Bonjour and VNC as described at http://c-stem.ucdavis.edu/c-stembian/get-started/

Raspberry Pi Starter Kit will be provided by the C-STEM Center.

 

EMHBA
BMaking Cyber-Physical System Robots (CPSBot) from the Ground Up

Want to learn how to incorporate making, computing, and mechanical design into your classroom with an exciting curriculum that has a culminating project? Consider building the Cyber-Physical Systems Robot! This robot combines the fun of building, circuitry, and programming. Learn more about the C-STEM A-G approved course of Principles and Design of Cyber-Physical Systems.

Attendees must bring their own laptop (Windows XP or Mac OS 10.7.5) and pre-install software from http://cstem.ucdavis.edu/downloads/
CPSBots will be provided by the C-STEM Center.

  MHB
C. Art and Animation: Full STEAM Ahead  This session shows how the C-STEM program integrates Art into STEAM education by giving students the opportunity to explore their artistic and creative talents using music and visual media. See how C-STEM’s curriculum and activity resources support the development of artistic talents through various channels including movie making, drawing and animating with coding, programming hardware robots to play melodies, and generating a gallery of graphics.

Attendees must bring their own laptop (Windows XP or Mac OS 10.7.5) and pre-install software from http://cstem.ucdavis.edu/downloads/

    

 

E M H AB
A1. Elementary School Math: Learning Early Math Concepts through C-STEM

Hear how a panel of Elementary School Math teachers have incorporated C-STEM curriculum in their Elementary Math classes. C-STEM supports early learners in building confidence and understanding of abstract math concepts through applied hands-on robotics and programming activities.

E A
B1. ICT Career Pathway: CS and CTE for All

In this session, a panel of teachers discuss the ways they have engaged their students, inspiring them to go on to higher level STEM courses and pursue STEM in college and careers. With several A-G approved courses, students in C-STEM programs are exposed to computing through the required math courses and are motivated to dive into more advanced ICT pathways. Hear CTE/ROP teachers and administrators discuss their experiences using Arduino and other robotics platforms in C-STEM elective computing and robotics courses to prepare students for computing related careers.

E M HA

 

Legend
E Appropriate for Elementary School Teachers
M Appropriate for Middle School Teachers
H Appropriate for High School Teachers
A Appropriate for Administrators
B BYOD – Bring your own Device (Windows XP or higher or MAC OS 10.7.5 or higher unless specified)