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UC Davis Center for Integrated Computing and STEM Education (C-STEM) --- Research and Outreach
Home > Teachers & Administrators > C-STEM Symposium > 2020 > Breakout Sessions

Breakout Sessions

All breakout sessions are tentative and still subject to change. Last updated 1/2/2020.

Session

Session Title and Description

Focus

Session 1

1

Getting Started with Hands-on C-STEM Coding, Robotics, and Curriculum for the Absolute Beginner

Learn how to get started with C-STEM coding and robotics from the very beginning. This session will cover an overview of the C-STEM program and provide first-hand experience on getting started on your own computer. Experience how easy it is to set up and how fun it can be to learn through coding and robotics.

1

Integrating Robotics into AP Computer Science Principles

More and more high schools are seeking to add an AP Computer Science Principles (CSP) course to their curriculum. Come to this session to learn how robotics can be integrated into a CSP course using a variety of coding activities that are mapped to Code.org’s CSP template course and can be included easily within any CSP course. Sensor-based robotics activities will also be demonstrated, which can be used to create a required CSP computational artifact to increase student engagement and learning.

1

Promising Results and Strategies for Integrated Teaching of Math and CS in Compliance with Both Common Core Math and CS Standards

C-STEM provides students in grades K-12 valuable experience and exposure to computers and computational logic while providing an integrated, hands-on approach to counting, numbers, adding, subtracting, and recognizing mathematical constructs. Join this session to learn about how C-STEM has successfully improved students math performance.

1

Arduino: Introduction to Basic electronics and Creative Problem Solving for Physical Computing

Arduino is the most popular Do-It-Yourself (DIY) platform for simple electronics and robotics. This session will explore Arduino and how it can be used to teach students math, science, engineering, and technology with simple circuitry, creative problem solving, and physical computing.

Session 2

2

Integrating C-STEM Coding and Robotics into K-5 Math

Experienced C-STEM teachers will guide participants through hands-on examples using coding and robotics to teach grades K-5 math. Participants will discover how coding and robotics directly supports students’ math, critical thinking, and problem solving skills in a unique, engaging way. This session will also explore how C-STEM is currently being used in grades K-5 classes.

2

Integrating C-STEM Coding and Robotics into Grades 6-8 Math

Experienced C-STEM teachers will guide participants through hands-on examples using coding and robotics to teach middle school math. Participants will discover how coding and robotics directly supports students’ math, critical thinking, and problem solving skills in a unique, engaging way. This session will also explore how C-STEM is currently being used in middle school math classes.

2

Integrating C-STEM Coding and Robotics into Integrated Math I, II, & III

Experienced C-STEM teachers will guide participants through hands-on examples using coding and robotics to teach Integrated Math I, II, & III (Algebra, Geometry, and Algebra II). Participants will discover how coding and robotics directly supports students’ math, critical thinking, and problem solving skills in a unique, engaging way. This session will also explore how C-STEM is currently being used in Integrated Math I, II, & III (Algebra I, Geometry, and Algebra II) classes

2

C-STEM for NGSS-Aligned Science, CTE, and Computer Science Education

The Next Generation Science Standards (NGSS) changed the way science, technology and engineering intersect by providing a wealth of opportunities to engage students in science through computing and engineering. Science, CTE, and Computer Science teachers will discuss how the C-STEM program can be used to teach and reinforce standards and show examples incorporating physical computing in problem solving, data collection, and analysis with Linkbot and Arduino.

Session 3

3

Raspberry Pi for Physical Computing

Raspberry Pi is an ultra-low-cost tiny computer designed specifically for educational purposes. Join this session to learn how to get started with Raspberry Pi using the free CSTEMbian operating system. Participants will gain first-hand experience using a Raspberry Pi for physical computing, science, engineering math, and robotics and explore examples using the Raspberry-Pi for Do-It-Yourself electronics and Linkbots.

3

RoboBlockly for Engaging the Absolute Beginner in Computing, Robotics, and Math

RoboBlockly is a free web-based drag-and-drop coding environment for programming virtual and hardware Linkbots and Arduino. RoboBlockly is designed to guide absolute beginners through an introduction to solving real-world problems with math, coding, robotics, and logic. This hands-on session will explore the RoboBlockly platform as well as hundreds of pre-built activities aligned to Common Core, SC Standards, and NGSS.

3

Diversity and Inclusion: Girls in Robotics Leadership (GIRL) and GIRL+ Summer Camps

Learn how to promote diversity and inclusion through C-STEM Girls in Robotics Leadership (GIRL) and GIRL+ camps. C-STEM GIRL and GIRL+ camps are focused on motivating middle and high school girls through peer mentoring to teach computing and STEM concepts through a fun and exciting robotics-based curriculum. GIRL and GIRL+ camps are funded by various sponsors and free for camp participants.

3

Engaging Students Learning K-12 Math with Computing and Robotics: Open the Gate for STEM Careers

Hear from experienced C-STEM teachers how you can better engage your students in their math classes with C-STEM coding and robotics. Explore how students benefit from the hands-on creative problem solving nature of coding and robotics and how simple it can be to include in your classroom teaching. They will discuss how C-STEM A-G approved courses with C math credit has helped guide students through challenging math topics and past the algebra gatekeeper while simultaneously teaching programming and computational thinking.

Session 4

4

Sensor-Based Robotics

This hands-on session will provide the opportunity to combine sensors, breadboarding, and microcontrollers with Linkbots to build more dynamic and interesting robots. See first-hand how you can create line-following, obstacle avoiding, and light-sensing robots with easy-to-use robotic sensors. Learn how to take your students’ education to the next level by integrating advanced robotics into Math, Computer Science, Engineering and Robotics courses, afterschool programs, and summer camps.

4

RoboBlockly Activity Portal and Classroom Management: RoboBlockly for Classroom Teaching

RoboBlockly’s built-in Classroom Management and Activity Portal make it easy to create classes, assign and grade classwork and homework, and track students’ performance. Join this session to explore these platforms featuring over 800 engaging coding, robotics, art, science, and math activities and see first-hand how these activities can be used with or without classroom management to easily manage your classroom teaching and lessons. Participants will also learn how to contribute new activities to the portal and share them.

4

RoboPlay Competition for Competitive Learning

The RoboPlay Challenge Competition is a math-based level playing field robotics competition for students in grades 5-12. It is designed for students to showcase their real-world math problem solving skills in a competitive environment. The RoboPlay Video Competition is a robotics-centric video competition for K-12 students. It is designed for students to learn robotics while having fun and exploring their creativity in writing, storytelling, art, music, choreography, design, video editing and film production while seamlessly learning C-STEM subjects. Join this session to learn more about these annual competitions!

4

Full STEAM Ahead: Creating Art, Animations, Music, and a STEAM Makerspace in your school.

This session shows how the C-STEM program integrates Art into STEAM education by giving students the opportunity to explore their artistic and creative talents trough activity resources for music, drawing and animating with coding, programming hardware robots to play melodies, learning math with a piano, and generating a gallery of graphics Also learn how your school can facilitate a hands-on STEAM Makerspace for your students to develop simple and advanced robotics systems to creatively solve problems. Explore how quickly and easily dynamic Linkbot systems can be assembled to accomplish various tasks and solve challenges in a C-STEM Makerspace with Linkbots, Arduino, Raspberry Pi, and Robotic Sensors.

Legend
EAppropriate for Elementary School Teachers
MAppropriate for Middle School Teachers
HAppropriate for High School Teachers
AAppropriate for Administrators
BBYOD – Bring your own Device (Windows XP or higher or MAC OS 10.7.5 or higher unless specified)